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Old Nov 09, 2006, 11:59 PM // 23:59   #21
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Quote:
Originally Posted by EternalTempest
Anyone remember the OLD system before they made it a 1k cap?
The current system is far cheaper then the 1st one.

I find by buying 100% of my primary job (including elites) and hand picking what secondary, I have a ton of skill points.

Pick a line or two to get through the game and when you get a money latter, start filling in the gaps.

If you try and buy everything as it becomes available it can be a problem.
You find it cheaper because you buy less skills?

and with less, i mean less than one tenth of what you used to buy?



Hmm... perhaps ANet could make previously unlocked skills cheaper, doesn't matter if you've unlocked it with faction, or with another character (i'm intending to unlock Burst of Aggression on both my warrior and assassin... but wasting an extra k for that? :s)
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Old Nov 10, 2006, 12:06 AM // 00:06   #22
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/signed

I really want to unlock all the skills for my warrior... but that would cost like 600k. Why should pve have to GRIND like hell just to have access to the RED ENGINE GORED ENGINE GORED ENGINE GORED ENGINE GOIN FOUNDATION OF THE GAME?
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Old Nov 10, 2006, 01:02 AM // 01:02   #23
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i don’t really see any problem with the skills it give me something 2 spend my gold on seeing as how i don’t really like any of the new armour/weapons in nf
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Old Nov 10, 2006, 01:10 AM // 01:10   #24
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/signed to cheaper skills

Quote:
Originally Posted by Saphatorael
I didn't buy GW to kill the same monsters over and over, I bought it to get skills, experiment with them, and have fun with the builds i make.
I 100% Agree

Quote:
Originally Posted by mqstout
And also, it's not about efficiently buying only the perfect skills for whatever build you looked up. Some people like to try skills out and find builds with them.
That is exactly why almost all of my chars have to pay 1k for skills now, and I can't even really expiriment that much just because it costs so much!

[QUOTE=freekedoutfish]I dont see the cost at 1k per skill as that much of an issue. Its really easy to make 1k these days.

The issue with skills is the signets of capture, because they cost skill points.

Skill points are harder to come by then 1k in gold.QUOTE]

Not for me. I have a ton of skill points on all my chars, but not much money to buy skills with.
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Old Nov 10, 2006, 01:26 AM // 01:26   #25
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Quote:
Originally Posted by Clawdius_Talonious
I disagree with all of this sentiment - somehow I manage to carefully select the skills for several builds, elites and all, and still not pay 1k per skill. You can easily unlock a handful of builds without having to pay more than 300 gold per skill, both my level 20 Paragon and my Dervish are looking at less than 200 gold for their next skill purchase. If you go around trying to unlock all skills in one class with one character, expect to have to pay for it.

Everyone who doesn't like 1k per skill obviously either doesn't recall or wasn't around in the days when the 1k cap was nonexistant. Imagine paying 3k+ per skill, then be glad for the cap and move on and complain about something else.
Yes the cap wasn't there but the increments were a lot lower and cap sigs went up seperately.... SOOOO it was a lot cheaper overall. My monk got every ch1 necro / monk skill ALL OF THEM and wasn't even @ 1k / skill / sig.
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Old Nov 10, 2006, 01:32 AM // 01:32   #26
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"If it ain't broke don't fix it"

Were skill quests broken? I can't understand why they would ever take out skills as rewards for quests. I loved that in prophecies.. many quests that I probably would have ignored, I completed because the skills drew me in uncontrollably!!

I'm dissapointed that nightfall didn't bring back skill quests. My guess is 95% of people here liked the skill quest system. Did I say the words skill and quests enough? just reading over what I'm writing and I'm retarded lol.
go skill quests!!
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Old Nov 10, 2006, 02:08 AM // 02:08   #27
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Not sure if anyone mention this... but from my playing experience of farming (and that is even befoe the change to mob AI update), that I would make about 6-7k for the time that I make 1 level (earning 1 skill points).

In that context, I think the price don't need to be lower by that much, but the exp needed should be lower, or new addtional way of earning exp.
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Old Nov 10, 2006, 02:49 AM // 02:49   #28
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No I don't agree. Leave it the way it is...
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Old Nov 10, 2006, 03:18 AM // 03:18   #29
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I would have agreed with this, before Nightfall was released. My main character (mesmer) really struggled with the whole gaining enough money to do anything let alone buy every skill, especially in Factions (where most mes skills weren't worth it). But in Nightfall I have found getting money so much easier. The last time I was on I played for two hours and gained 4k. This was just running around areas near the Sunspear Sanctuary with a full party of heroes/henchies, not farming. Also, I have managed to unlock all but one of the skills from prophecies for my Mes/Monk under these restrictions (one elite to cap, when I'm done with Nightfall), and being a mesmer player (who can't farm for jack), who only casually plays, it ain't a big hinderance.

It is currently easier to get the skills then it initially was, while still retaining some challenge in working to get the skills you want. Part of the fun of Guild Wars is working for the things you want, and I think for the majority of players getting the skills they want is truely within reach and not unrealistically hard. While I can see how it may be a big restriction to those trying to unlock all the skills on one character, I can't see the necessity of this (doesn't mean I am opposed to things being cheaper, I am part scottish after all ).
/not signed.
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Old Nov 10, 2006, 05:00 AM // 05:00   #30
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They cost way too much imo. I don't see why why anet shouldn't lower the price. I mean its not like "ZOMG THE ECONOMY IS GONNA COME CRASHING DOWN". This won't affect the economy or "destabilize" the game, i think it will be an improvement because more skills=more fun and 1k skills=no fun. OR anet could make it like pvp so when you unlock a skill its unlocked for all chars.

/signed
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Old Nov 10, 2006, 06:23 AM // 06:23   #31
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/agree

A limit of 1k per skill made some sense in prophecies when you could gain most of the skill by questing, it made sure most players actually played the game instead of just farming to get all their skills.

However, since factions, and now nightfall, don't give out skills as quest rewards, and all skills must be bought, you reach the 1k limit very quickly, and skills become very expensive very fast. This is especially true if you take a character from an earlier campaign who has already reached the limit, and then move them into a newer campaign which has literally hundreds of new skills and no way of learning them except by purchase. It kind of discourages continued use of old characters.

If Anet doesn't want to lower the max skill cost, how about making separate counters for skill cost, i.e., one for number of core skills purchased, one for prophecies, one for factions, etc. That way, an old character could enter a new campaign and still obtain a reasonable number of new skills before they cost too much.
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Old Nov 10, 2006, 06:30 AM // 06:30   #32
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You shouldn't be able to buy all skills straight away. That is why there is a cost and skill points. It works. By the end of the campaign you can have all the skills you need.
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Old Nov 10, 2006, 06:49 AM // 06:49   #33
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Quote:
Originally Posted by Carth`
You shouldn't be able to buy all skills straight away. That is why there is a cost and skill points. It works. By the end of the campaign you can have all the skills you need.
That's why there are skill points, yes. But I have plenty of unspent skill points because the skills are just too darn expensive. I don't farm, I don't have tons of cash, I just play the game. Simply doing quests and missions has not left me with enough money for many skills. For example, my primary character, a ranger, I have played since the beginning in prophecies. I hit the cap on skill cost long ago. Now, with Nightfall, I would love to try adding paragon as a secondary class. However, I can't afford to buy all the skills it would take to do so, especially if I want to experiment with different skill combinations.

Either lower the cost, or bring back other methods of gaining skills (quest rewards).
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Old Nov 10, 2006, 07:08 AM // 07:08   #34
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I'm of the opinion that if you have a skill point, you should be able to buy a skill at a reduced cost. Meaning you are ready to learn something so the "lessons" would be minimal. Say it'd cost 250-500 gp or so for a skill. If you don't have a skill point, it costs the full 1 plat.

Another thing Anet could do is make skill points account based and not character based.
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Old Nov 10, 2006, 07:35 AM // 07:35   #35
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/notsigned

Just doing quests in Nightfall makes ridiculous amounts of money. What are you spending all of it on? My dervish bough new armor and weapons at every oppurtunity, bought weapons for my heroes, bought skills, and never farmed. I left the island with a little over 18k. This has already been resolved by monetary rewards from quests.
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Old Nov 10, 2006, 08:02 AM // 08:02   #36
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Quote:
Originally Posted by Dr Strangelove
/notsigned

Just doing quests in Nightfall makes ridiculous amounts of money. What are you spending all of it on? My dervish bough new armor and weapons at every oppurtunity, bought weapons for my heroes, bought skills, and never farmed. I left the island with a little over 18k. This has already been resolved by monetary rewards from quests.
So instead of having people working at skills, we have an excess of money flooding the system. I thought Anet kept looking for ways to decrease the money floating about in order to keep inflation down.

Personally, I haven't seen this increase in money, but I haven't done much in nightfall yet. If this is the case, then it's a double problem. Bring back skill quests, lower the max cost, and lower monetary rewards.
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Old Nov 10, 2006, 09:00 AM // 09:00   #37
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id concur there is just to many skills to buy/acquire and now that you cant farm easy ... ummm where do i really get money

/signed
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Old Nov 10, 2006, 09:02 AM // 09:02   #38
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1k was alot when farming was common. I used to farm to feed my elite capturing habit. How else does one get the 200+ elite skills @ 1k a time?

Tyria was great since quests = spells as rewards. A great idea that got removed in Cantha and Elona. Why?
Any new primary characters I make now are only made in Tyria only for this reason. Such a waste of Cantha and Elona.

/signed

Last edited by ]SK[; Nov 10, 2006 at 09:04 AM // 09:04..
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Old Nov 10, 2006, 09:19 AM // 09:19   #39
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why lower cost of the skills? Just remove the cost of gold altogether or make the requirement 2 skill point instead of one if you choose not to use gold to offset the balance - RPing persective: the poor train harder to get the skills they want. Failing that i support lowering cost for skills.

/Signed
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Old Nov 10, 2006, 12:55 PM // 12:55   #40
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Quote:
Originally Posted by Saphatorael
...that... doesn't make sense to me :s

I mean, let's follow it chronologically:

First, skills were 100g each. ANet changed this a while ago to 1k per skill.
Factions brought missions and quests that gave you LOADS of skill points just like that, BUT they nerfed farming, thus giving people that didn't have a gold reserve from the first chapter a hard time buying the skills.
erm.... what chronology are you on?

First, skill cost increased like they do now BUT WEREN'T CAPPED AT 1 K

Early players would end up with insane prices for skillpoints.

Concerning faction: it was justified to give more rewards to this as people new to the game had difficulty catching up.

For pve you only need a few skills to play through the game entirely, to partcipate in pvp you need skills/weapon updrades/insignas and runes unlocked, all to be paid with faction, plus you never know what the team you're going to pvp with will need.

So...

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